CloudBuilt Review

By Stewart Marsh on 29/04/2024 21:51 UTC

Cloudbuilt developed by Coilworks and published by Rising Star Games is a game of speed, precision and freedom. As Titanfall dropped last week I hope you’re free-running skills are up for a challenge, as this game will ultimately test your reactions and ability to solve puzzling environments all while under intense speed.

When you first start the game you will most likely spend the first ten minutes just listening to the music on the main menu itself, with a retro-inspired soundtrack mixed with a little epic orchestra creates one of the best game soundtracks I have heard to date! And it wouldn’t surprise me if it makes it as the next soundtrack of the week here on Senshudo.

Cloudbuilt is a beautifully cel-shaded game, telling the story of a young woman facing a mysterious world. Using your rocket-powered exoskeleton your task is to navigate around the world’s twenty environments overcoming each level, which feature multiple ways of reaching the finish line. The story progresses as you finish each level ultimately working towards one of the four alternate endings.

Featuring worldwide leaderboards Cloudbuilt brings back some real competitive drive that tests the ability of many gamers. You’ll find yourself wanting to go back and try and beat your previous time of even finding one of the many different routes round a level.

9.5

“Insanely Intense Fun”

While this is Coilworks first game, Cloudbuilt is a tough but extremely fun game to play, offering beautiful graphics, and an epic soundtrack. This is by far Indie Game of the year so far! It’s a must buy, and would be extremely good fun to watch how Speed Runners tackle the challenge. I would love to see Cloudbuilt on consoles at a later date (which hasn’t been fully ruled out yet).

Story85%
Gameplay95%
Graphics90%