It's with a heavy heart that I have to bring the news that n-Space are breaking up after a 22 year stint as a company. Unfortunately, it seems that the leap they made with Sword Coast Legends went ultimately unheeded and that is absolutely awful. For that that don't know, SCL is a Dungeons & Dragons title that gives you the ability to build and run campaigns with a fantastic DM mode, allowing you to bring your pen & paper antics to a fully-customised game world at long last.
The amount of support, knowledge, free updates and custom campaigns that have already been ploughed into the title make this all the more upsetting. This is a game that should have succeeded and should have been n-Space's ticket to glory. Instead, it's served to break them. We first learned of this via a post from @Polygoblin on Twitter, which coming from an ex-employee, it was somewhat hoped was false. You can see the full statement below:
However, this has since been confirmed by the publishers Digital Extremes via a statement to MMORPG.com The small hope for me (which is entirely ungrounded and has little basis in reality), is that they'll be able to follow-through with their promise to bring the game to console and it'll somehow be enough of a rousing success to create a comeback. The original plan was for both an Xbox One and Playstation 4 release, and apparently this is still on the table.
We spoke to the folks at E3 last year, they're all hugely passionate and undeserving of such a fate. I can't actually grasp why they have received such mixed reviews across players and press alike. This isn't pen & paper D&D, but it's as close as you'll see for quite some time. Check out our interview with n-Space we grabbed last year:
Whichever way you paint it, this is another veteran that's fallen foul of weak support of an otherwise solid title. Hopefully this doesn't become a trend for the future. If you want to treat yourself to a truly rich, customisable and well-rounded D&D experience, I implore you to grab Sword Coast Legends on Steam. Delve into the campaign (worth 30+ hours on it's own), check out the amazing campaigns people have poured so much care into, grab some friends and run a new kind of roleplay session. Take the time to learn for yourself why this is such a horrible loss to the industry.